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101 OnLy ThE BeSt GaMeS 10
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101 OnLy ThE BeSt GaMeS 10.iso
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JANESF15
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readme.txt
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1998-09-22
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Jane's F-15 Demo
STARTING THE DEMO
When you finish the installation, you can start the demo by double
clicking on the file F-15demo.exe located in the directory where the
demo was installed.
This demo playguide was developed from the retail Casual Play Guide.
By default, the demo uses gameplay options designed for Casual
players. Jane's F-15 has many more features than are described here -
we have only included what you'll need to get up in the air and start
shooting. Chances are, if you click on a button we don't describe, it
will do something - but it won't be anything vital.
More information about all of the ins and outs of Jane's F-15 are
included in the retail Expert Flight Manual.
QUICK PLAY (CASUAL MODE)
From the Main menu, Click on the blue "Single" section
Click on "Fly"
Casual Mode keys (Quick Play Subset):
F1 -- -- Forward
F2 -- -- MPD
F3 -- -- WSO Forward
F4 -- -- Virtual cockpit
- -- -- Decrease throttle (go slower)
= -- -- Increase throttle (go faster)
t -- -- Next target
SPACEBAR -- Change weapon
a -- -- autopilot
z -- -- Zoom displays
x -- -- Expand Displays (unzoom)
CASUAL PLAY GUIDE
Casual Mode keys (Complete Set):
ESC -- -- End Mission
F1 -- -- Forward Cockpit View
F2 -- -- Look down MPD View
F3 -- -- WSO Forward View (backseat)
F4 -- -- Virtual Cockpit
F5 -- -- Left Cockpit View
F6 -- -- Right Cockpit View
F7 -- -- Tactical View
F8 -- -- Fixed Chase View
F9 -- -- Weapon View
F10 -- -- Wingman View
F11 -- -- View Ground Objects
F12 -- -- Unlimited Camera View
- -- -- Decrease Throttle (go slower)
= -- -- Increase Throttle (go faster)
BackSpace -- Next Target
r -- -- Rearm
t -- -- Next Target
p -- -- Pause Simulation
a -- -- Autopilot
h -- -- HUD Color
j -- -- Jump
Page 1 Jane's F-15 Demo
z -- -- Zoom Displays
x -- -- Expand Displays (unzoom)
SpaceBar -- ChangeWeapon
PgUp -- -- Accel Time
PgDn -- -- Decel Time
MAIN MENU
After the intro slides, you'll see a multi-colored pie-shaped "Main
menu" with a spinning gray-and-white ball in the middle. Each color
wedge represents a different part of the game: Training Missions,
Campaign, Instant Action, Multiplayer, Single Missions and the
Reference section.
When you move your mouse cursor over a wedge, the whole section lights
up. When it's lit up, you can click on it to start it. Clicking on the
Attitude Director ball in the center of the main menu leads to the
Options section.
Only the Options and an abbreviated Single Mission sections are
available in the Demo.
SINGLE MISSION
In the retail version, Single Missions are stand-alone jobs. They're
not related to what happened in the last mission, and they aren't
going to affect what happens in the next one. These are Get In, Get It
Done, Get Out of There flights.
A special Demo mission has been included that will give you a variety
of target types to attack, providing a basic flavor for the game.
o -- Click on the blue FLY button to start the demo mission.
The Demo mission starts in the air with the autopilot engaged. By
default, the viewpoints will switch to show external views of other
objects, flybys of you and your wingmen, and even different views from
within your cockpit. Sit back and enjoy the show; when you are ready
to take control, simply move the joystick. Refer to the INSIDE THE
COCKPIT section below for more information on the various controls and
displays in the game.
INSIDE THE COCKPIT
So, now you are inside the cockpit. You might want to pause the game
(P) a second to read about some basic cockpit features, and how to use
them to fly the plane and fire on targets.
THE HUD AND MONITORS
The big sheet of glass mounted directly in front of you is the HUD
(Head-Up Display). It superimposes navigation, targeting and weapons
information over the view in front of you.
There are two monitors to the far left and far right of the cockpit.
Each monitor can display one of several different screens - such as an
air-to-air radar screen, an air-to-ground radar screen, a warning
system (called the TEWS) and a moving map (called the TSD) screen, for
example. (Because they can be used to display lots of different kinds
of information, these monitors are also known as Multiple-Purpose
Displays, or MPDs.)
There is one more monitor in the cockpit, but it isn't visible in the
default view. Because of this, screens that are less important to the
situation at hand are usually displayed here. Press F2 to look down at
this monitor, and press F1 to return to the default view. (You'll
Page 2 Jane's F-15 Demo
probably find you don't need to do this very often.)
Between the left and right monitor is a panel of Up-Front Controls,
called the UFC. This is an advanced feature, which you won't need for
basic flight and combat. It is fully explained in the retail version's
Expert Flight Manual.
CHANGE WEAPON KEY
The "change weapon" key reconfigures the HUD and monitors to perform
specific tasks - navigating, firing air-to-air weapons, or firing
air-to-ground weapons - in addition to selecting a weapon.
Press the SPACEBAR to cycle through your weapons. The currently
selected weapon appears in the bottom-left corner of the HUD. When you
press joystick button 2, this is the weapon that will be released.
o -- When no weapon is listed here, you are in navigation mode - only
navigation info appears on the HUD, and screens that are useful to
navigation appear in the monitors. This mode is described under Basic
Flight.
o -- If AIM-7, AIM-9 or AIM-120 appears, you have an air-to-air
missile selected. Symbols that will help you aim and fire these
weapons are a